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Kalanyr

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A member registered Aug 15, 2015

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No, that part's fine, it's just that x3 is not nearly fast enough during the first month, each day takes ~10 minutes at x3 speed (~1 (real) second per (in game) minute for 10 (in game) hours ), but on average you only get 3 clients (who will take 1 (real) minute to deal with first). That means most of the day is nothing happening, but you have to sit and actively watch to be able to assign them.  

I did some back of the envelop maths and if you multiplied the base number of clients by 4 , you'd probably still lose money on getting a 3rd and 4th employee initially, but they wouldn't always be competing for XP with the owner and the 1st employee (so they'd eventually get enough XP to turn a profit). 

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This game seems like it could be interesting in theory but it doesn't seem like its viable to reach that point.

At game start and speed 3 you spend ~6 minutes out of 10 doing nothing (which remains the case for a couple of weeks when you get this down to 5 minutes out of 10).  The point at which people start experience discomfort from lack of feedback is measured in units less than seconds.  

There are almost no viable paths and the viable paths don't seem to work well ( you need one Male and one female worker and you need to hire nobody else (unless the have a wider client selection than your current hire in which case you want to swap them out as soon as they surpass them in level) and open no new rooms or you can't pay your weekly bills (because focusing on maximising level is the only way to make money). Even this will only get you through Month 2 because the best way to increase fame is to open more rooms but that's too expensive (you don't have enough clients that hiring workers for them is worth the loss of XP). 

No investments other than room upgrades are financially viable (it would take spending 2 000 in the shop to pay for the Level 1 -> Level 2 upgrade (I miscalculated this one, pre-edit , this is a net gain but it would take about 5 weeks to pay off ), for the hospital, you will probably not reach the point you can actually do street battles before you get an inevitable game over due to money (the lowest level I've seen is 12 and you're going to be ~level 9 at the end of month 1)). 

Advertising does not pay for itself until you're making multiple 1000s per day. The hiring desk is absolutely not viable in the first month (which is about 5 hours worth of real time).

Essentially every action you take is a money trap.

TL;DR: This game needs a serious accelerator pedal, either the base client rate needs to be turned up or the speed increased to ~x6 or (probably) both. The speed would only help with the boredom, increasing the client rate significantly would make it viable to hire extra staff in the early game which would create a virtuous cycle where the extra rooms and room upgrades increase fame at a more natural rate. 

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I can download 0.7a from the website, but it's not available in from the Install button and even using the Download link from the Library in the Itch App just falls back to 0.5/0.6.  This might be because I bought it twice, at different prices,  and it's using the initial purchase rather than the latest.


Edit-Actually I just checked the invoice for the latest $10 purchase and it's showing as granting access to the 0.5 files rather than the 0.7 files, so maybe it's just configured wrong ? 

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Is it possible to have a way to change unique characters from Slave to Servant if there's no longer a story reason for them to be a slave ? 

Or perhaps to change the penalties / bonuses for being a slave (maybe only for unique characters) ?  

As it stands Aire is forced to be a slave but is clearly a physical warrior and slaves have a fairly hefty damage penalty. 

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The Ramon Quest uses daisy_sympathy (needs to be 1 or more for her to stay), you can only get 2 points max (1 from telling her "You don't have to be so formal" and 1 from getting her the Normal Dress and telling her "You're glad she likes it":

There's also a few paths by which you can lose up to 2 points:

If you go Normal Dress but tell her:

"I think you should express your gratitude in a way that fits your position (Sexuals Factor)" and have SF >= 4 and then "Push her head down"  you lose 1 

If you go Lewd Dress and tell her "Not quite, but we can fix it (reveal her body)" and then "It's proper apparel for a whore like you" you lose 1

If you then give her   Sex Training and tell her "Why don't you demonstrate it"  and then "I guess even you're good for something" you lose 1 

If you give her Fuck Toy Training and then "Let's go for a walk" and then "A Stray Dog" you lose 1

So it is possible to get the Lewd Dress and have her willingly return to you but it requires you to tell her: "You don't have to be so formal" and avoid any of the above options that cause you to lose any points at all. 

You can also bypass the check by "Don't be ridiculous, she's my property and I'll take her by force if I must" , in which case not having enough sympathy just gives you worse text but you still get her back.  

Okay, did a check:

Effects.gd - date_bonus / date_bonus_t (Harmless but the description may confuse people)

TutorialNode - skills  (still suggests that Submission / Loyalty can lead to infinite work)

SlaveList - Obedience colouring (harmless but may cause confusing colour changes if submission gets really high through some means)

SlavePanel - Still involved in obedience decay calculations (Harmless)

PositionSelectMenu: Submission still used for checking combat refusal (Harmless) 

Dating: Fear description still mentions Submission + CalculateResults text

CharacterClass: Escape chance (harmless but could theoretically prevent Escape if it got high enough somehow)

Localization / En / Main: Several descriptions 

I'll do a check through and make a list. I noticed the writ of exemption , and did a search for Submission and found a lot of hits and verified it was still being set to the original default, so it's possible that I'm just looking at dead code/ files that aren't used.

I suspect you're aware of this but a lot of Submission based stuff hasn't been updated to reflect the removal of that (eg the Writ of Exemption),  a quick placeholder could be to set all generated characters to 100 Submission unless you're intending to reintroduce it.